Léo Smith

Level Designer · Stockholm

Hi and welcome to my portfolio! I have 3+ years of professional experience in Unreal Engine, most notably shipping Eriksholm: The Stolen Dream with River End Games in 2025.

I take a level from start to finish:

  • level blockouts
  • puzzle and gameplay design
  • encounter design and NPC scripting
  • in-game cinematics
  • art, VFX, and audio implementation

River End Games

Eriksholm

When Hanna's brother, Herman, disappears and the police begin to pursue him, her search sets off a chain of catastrophic events that will reshape the city.

  • Responsible for level polish across the entire game.
  • Designed puzzles and player encounters
  • Blocked out levels
  • Scripted NPC behavior and events
  • Mocked up and polished in-game cutscenes
  • Implemented VO, SFX, and animation
  • Facilitated playtests and followed up on player feedback

Released in July 2025.

Uppsala University

ReLeap

A five-minute side-scrolling runner. Jump between rooftops, dodge obstacles, and angle your charge jumps to stick the landing.

  • Kept the project on schedule
  • Organized, facilitated, and documented all playtest sessions
  • Developed the business strategy and model
  • Secured funding for my team to travel to GDC
  • Pitched ReLeap to investors in San Francisco at GDC
  • Produced all game music and SFX in Ableton Live and implemented in Unity
  • Designed levels in Unity

ReLeap was played on a custom arcade-like controller. A handlebar to jump and charge jumps, a foot slider to slide beneath obstacles.

Uppsala University

Provincia

Provincia is an action-adventure dogfighting game. Play a bounty hunter with a personalized aircraft, taking quests across the world.

  • Kept the project on track and on schedule
  • Ran team meetings and kept things moving
  • Organized, facilitated, and documented all playtest sessions
  • Produced all SFX in Ableton Live and implemented them in FMOD
  • Created and implemented an interactive music system in FMOD
  • Pitched Provincia at the Gotland Game Conference 2019

Level Designer · Stockholm

About Me

Making games is my passion, and the hands-on part is where I'm happiest: blocking out a level, stringing together the moments that make it click, and playtesting until it feels right.

  • MS Entrepreneurship and Business DesignChalmers University of Technology · 2020–2022
  • BA Game Design and Project ManagementUppsala University · 2017–2020
  • English (native)
  • German (fluent)
  • French (fluent)
  • Swedish (proficient)
  • 🧗🏻 climbing
  • 🎹 producing music
  • 🐕 walks in nature with my dog
  • 🎲 board game nights with friends