Léo Félix Smith

Level Designer · Stockholm

Shipping polished player experiences for indie and AA studios.

  • level blockouts
  • encounter design
  • NPC scripting
  • technical implementation
  • making things look and feel polished

River End Games

Eriksholm

When Hanna's brother, Herman, disappears and the police begin to pursue him, her search sets off a chain of catastrophic events that will reshape the city.

Unreal Engine 5

  • Led final polish across all levels
  • Designed puzzles and player encounters
  • Blocked out levels
  • Scripted NPC behavior and events
  • Mocked up and polished in-game cutscenes
  • Implemented VO, SFX, and animation
  • Facilitated playtests and followed up on player feedback
Steam rating
PS5 rating

Eriksholm is River End Games' debut title, released in July 2025.

Uppsala University

ReLeap

A five-minute side-scrolling runner. Jump between rooftops, dodge obstacles, and angle your charge jumps to stick the landing.

Unity

  • Kept the project on schedule
  • Organized, facilitated, and documented all playtest sessions
  • Developed the business strategy and model
  • Secured funding for my team to travel to GDC
  • Pitched ReLeap to investors in San Francisco at GDC
  • Produced all game music and SFX in Ableton Live and implemented in Unity
  • Designed levels in Unity

During GDC 2019 we also pitched a mobile prototype of ReLeap at the Silicon Viking Investor and Big Indie Pitch events.

ReLeap was played on a custom arcade-like controller. A handlebar to jump and charge jumps, a foot slider to slide beneath obstacles.

GDC Alternative Control nomination, 2019 Diversity Effort award Woke award

Uppsala University

Provincia

Provincia is an action-adventure dogfighting game. Play a bounty hunter with a personalized aircraft, taking quests across the world.

Unity

  • Kept the project on track and on schedule
  • Ran team meetings and kept things moving
  • Organized, facilitated, and documented all playtest sessions
  • Produced all SFX in Ableton Live and implemented them in FMOD
  • Created and implemented an interactive music system in FMOD
  • Pitched Provincia at the Gotland Game Conference 2019
Best Execution in Audio award, Swedish Game Awards 2019 Best Exhibit award Jury Spotlight award

About Me

Game design is thinking about systems, people, and code all at once. That's the creative challenge that keeps pulling me in.

  • small teams doing ambitious things
  • games that respect the player
  • getting it right, not just done
  • MS Entrepreneurship and Business Design · Chalmers University of Technology · 2020–2022
  • BA Game Design and Project Management · Uppsala University · 2017–2020
  • English (native)
  • German (fluent)
  • French (fluent)
  • Swedish (proficient)
  • 🧗🏻 climbing
  • 🎹 producing music
  • 🐕 walks with my dog
  • 🎲 board game nights with friends