Hi, I'm Léo and welcome to my portfolio! I’m a French-American game developer born and raised in Berlin, now based in Stockholm.
Projects I’ve worked on:
My educational background🎓
In my free time I love:
Pursuing creative projects is an exciting and rewarding process to me. There’s something magical that happens when a multidisciplinary team collaborates with the shared vision of crafting an unforgettable experience. This collaborative magic is what keeps me hooked to game development.
When Hanna’s brother, Herman, disappears and the police begin to pursue him, her search sets off a chain of catastrophic events that will not only alter their lives but also the destiny of the entire city.
Eriksholm is a single-player, story-driven, stealth/puzzle game developed by Gothenburg-based River End Games.
Rating on Steam and PS5 as of September 2025:
“Eriksholm: The Stolen Dream deserves to go down as a landmark stealth game.” 10/10
“Eriksholm: The Stolen Dream is a wonderful adventure in a gorgeous world, and deserves to put River End Games well and truly on the map” 9.5/10
“It’s easily one of the most enjoyable games I’ve played this year and a welcomed reminder that creativity and talent can still find a platform to shine within our troubled industry.” 9/10
ReLeap is a single player, 2D side scroller runner. A five minute experience where you jump between rooftops, dodge obstacles, and angle your charge jumps to make the perfect landings.
The game is played on a custom-built arcade-like controller which consists of a handlebar that you can push and pull to jump and charge your jumps as well as a foot slider to slide beneath obstacles.
ReLeap was a student project developed in 10 weeks during my university education where my main roles were scrum master and sound designer.
We've showcased the game and booth at:
During GDC 2019 we also pitched a mobile prototype of ReLeap at the Silicon Viking Investor and Big Indie Pitch events.
Provincia is an action-adventure dogfighting game. The player plays as a bounty hunter piloting their own personalized aircraft through a wide open world, collecting quests and favors as well as meeting different colorful characters along the way.
My contributions to Provincia:
Provincia was showcased at the: