LinkedIn Email Resume

Léo Félix Smith

Level Designer

Hi, I'm Léo and welcome to my portfolio! I’m a French-American game developer born and raised in Berlin, now based in Stockholm.

Projects I’ve worked on:

I'm passionate about:
  • 👾 game creation
  • 🌍 cross-team collaboration
  • 🌟 meaningful player experiences

My educational background🎓

  • BA Game Design and Project Management at Uppsala University
  • MS Entrepreneurship and Business Design at Chalmers University of Technology


In my free time I love:

  • 🧗🏻 climbing
  • 🎹 producing music
  • 🌳 spending time in nature
  • 🎲 board game nights with friends


Pursuing creative projects is an exciting and rewarding process to me. There’s something magical that happens when a multidisciplinary team collaborates with the shared vision of crafting an unforgettable experience. This collaborative magic is what keeps me hooked to game development.

Eriksholm

Level Design (Unreal Engine 5)


When Hanna’s brother, Herman, disappears and the police begin to pursue him, her search sets off a chain of catastrophic events that will not only alter their lives but also the destiny of the entire city.

Eriksholm is a single-player, story-driven, stealth/puzzle game developed by Gothenburg-based River End Games.


My contributions to Eriksholm:
  • responsible for final polish across all levels
  • designed puzzles / player encounters
  • implemented level structure
  • blocked out levels
  • scripted NPC behavior and events
  • mocked up and polished in-game cutscenes
  • implemented VO and animations
  • facilitated playtests and followed up on player feedback

Rating on Steam and PS5 as of September 2025:

Steam rating PS5 rating

“Eriksholm: The Stolen Dream deserves to go down as a landmark stealth game.” 10/10
“Eriksholm: The Stolen Dream is a wonderful adventure in a gorgeous world, and deserves to put River End Games well and truly on the map” 9.5/10
“It’s easily one of the most enjoyable games I’ve played this year and a welcomed reminder that creativity and talent can still find a platform to shine within our troubled industry.” 9/10

Steam Page
Metacritic

eriksholmgame.com
riverendgames.com


Released in July 2025.














ReLeap

Project Management and Sound Design (Unity)


ReLeap is a single player, 2D side scroller runner. A five minute experience where you jump between rooftops, dodge obstacles, and angle your charge jumps to make the perfect landings.

The game is played on a custom-built arcade-like controller which consists of a handlebar that you can push and pull to jump and charge your jumps as well as a foot slider to slide beneath obstacles.


My contributions to ReLeap:
  • managed project deadlines and workflows
  • facilitated group discussions and meetings
  • organized, facilitated, and documented all playtest sessions
  • developed a business strategy and business model
  • secured funding for my team to travel to GDC
  • pitched ReLeap to investors in San Francisco at GDC
  • produced all game music and SFX in Ableton Live and implemented in Unity
  • worked on level design in Unity

ReLeap was a student project developed in 10 weeks during my university education where my main roles were scrum master and sound designer.

We've showcased the game and booth at:

During GDC 2019 we also pitched a mobile prototype of ReLeap at the Silicon Viking Investor and Big Indie Pitch events.
















Provincia

Project Management and Sound Design (Unity)


Provincia is an action-adventure dogfighting game. The player plays as a bounty hunter piloting their own personalized aircraft through a wide open world, collecting quests and favors as well as meeting different colorful characters along the way.


My contributions to Provincia:

  • managed project deadlines and workflows
  • facilitated group discussions and meetings
  • organized, facilitated, and documented all playtest sessions
  • produced all SFX in Ableton Live and implemented them in FMOD
  • created and implemented an interactive music system in FMOD
  • pitched Provincia at the Gotland Game Conference 2019

Provincia was a student project developed in 10 weeks during my university education where my main roles were scrum master and sound designer.

Provincia was showcased at the: